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Leading Toy Industry Stocks
Acclaim Entertainment Inc (OTCBB: AKLM)
principal activities are to develop, publish, distribute and market video and
computer game software. These products are used in interactive entertainment
consoles and personal computers. The products are marketed under four brands:
Acclaim and Acclaim Sports. It also publishes strategy guides and issues special
edition comic book magazines to support its brands. The Group internally
develops the software products through its software development studios located
in the United States and the United Kingdom. Sony's PlayStation, Microsoft's
Xbox TM, and Nintendo's GameCube TM and Game Boy TM Advance form the hardware
platforms for the Group's software. The Software products are distributed
directly to retailers and other outlets through its subsidiaries in North
America, the United Kingdom, Germany, France, Spain and Australia.
A.C. Moore Arts & Crafts Inc (Nasdaq: ACMR)
principal activity is to retail arts, crafts and floral merchandise. The Group's
customers are women between the ages of 25 and 55 for its products. The product
range is divided into five categories. Art supplies and frames include paints,
brushes, canvas, drawing tools, stationery, stencils and frames. Traditional
crafts include stitchery, yarn for knitting and rug hooking and cake and candy
making supplies. Floral and Accessories include silk and dried flowers. Fashion
Crafts include T-shirts and sweatshirts and decorative items like patches and
rhinestones. Seasonal Items include craft making material for all major holidays
and seasons. As on 06-Oct-2005, the Group operates 105 stores in the Eastern
United States. The Group operates solely in the domestic market.
Action Performance Companies Inc
(NYSE: ATN) design and sell licensed motorsport collectibles, apparel and
consumer products. Motorsport products consist of die-cast scaled replicas of
motor-sports vehicles participating in the NASCAR Winston Cup, Formula One, NHRA
drag racing, the IRL and World of Outlaws sprint car racing. Apparel and
memorabilia products include T-shirts, jackets, hats, coffee mugs, ornaments,
key chains and tote bags. The products are marketed through specialty retailers
throughout the world under an extensive portfolio of license arrangements with
various drivers, team owners, sponsors, sanctioning bodies and others. On
26-Sep-2003, the Group acquired Funline Merchandise Co Inc.
Action Products International, Inc. (Nasdaq: APII) design, manufacture and
market educational, non-violent toys, books and other educational and
entertainment products. These products are sold to toy stores, specialty
retailers, education outlets and museums in the United States and all over the
world.
Activision, Inc. (Nasdaq: ATVI) principal
activities are to publish, develop and distribute interactive entertainment
software products. The products include a variety of game platforms, including
PCs, the Sony PlayStation console system and the Nintendo console system. The
interactive entertainment software is developed primarily for personal computers
and the topics include action, adventure, strategy and simulation products. The
products are marketed through departmental stores, video rental stores and toy
stores. The Group has international operations in the United Kingdom, Germany,
France, Italy, Spain, the Netherlands, Australia, Sweden, Canada and Japan. On
20-Jan-2005, the Group acquired Vicarious Visions, Inc. On 03-May-2005, the
Group acquired Toys for Bob, Inc and on 25-May-2005, the it acquired Beenox,
Inc.
Amazing Savings, Inc.
(ODDJ.PK) Amazing Savings, Inc., formerly known as Odd Job Stores, Inc., and
subsidiaries engage in closeout retail business. These stores offer various
products, including housewares, domestics, cards and stationary, books, candles,
party supplies, health and beauty aids, food, toys, hardware, giftware,
electronics, and garden supplies.
Amazon Com Inc
(Nasdaq: AMZN) provide online retail sales. It operates in three principal
segments: Books, Music and DVD/Video; Electronics, Tools and Kitchen and Other.
Books, Music and DVD/Video segment includes retail sales from
www.amazon.com of
books, music and DVDs/video products and magazine subscriptions. Electronics,
Tools and Kitchen segment includes retail sales from
www.amazon.com of
electronics, photo items, software, cell phones, outdoor living items, kitchen
and houseware products, toys and video games. International segment includes
retail sales of four internationally focused web sites:
www.amazon.co.uk,
www.amazon.de, www.amazon.fr and
www.amazon.co.jp.
American Greetings Corp (NYSE: AM)
design, manufacture and market greeting cards and other social expression
products. It operates in four segments. Social Expression Products segment
designs, manufactures and sells greeting cards and other related products
through various channels of distribution. Retail Operations segment sells
greeting cards and other related products through the retail stores which are
primarily located in malls and strip shopping centers. AG Interactive segment
provides electronic greeting cards through the Internet and wireless platforms.
It also provides ringtones for cellular telephones and other content for the
digital marketplace. Non-reportable operating segments designs, manufactures and
sells display fixtures to clients. It operates in the United States, Canada, the
United Kingdom, Mexico, Australia, New Zealand, South Africa and other foreign
countries. In 2005, the Group acquired MIDIRingTones, LLC and K-Mobile SA.
Atari Inc (Nasdaq: ATAR) publish, develop
and distribute video game software for gaming enthusiasts and the mass-market
audience. It publishes and distributes games for all platforms, including Sony
PlayStation and PlayStation 2, Nintendo Game Boy, Game Boy Advance, GameCube and
DS; Microsoft Xbox and Personal Computers. The Publishing activities include the
management of business development, strategic alliances, product development,
marketing, packaging and sales of video game software. The Group distributes the
products of third party publishers throughout North America. During fiscal 2005,
the Group discontinued the operations of Humongous Entertainment development
studio.
Bam Entertainment Inc (OTCBB: BFUN) develop and publish interactive
entertainment software. The Group currently publishes titles for interactive
entertainment hardware platforms, such as Sony's PlayStation, Nintendo 64 and
Nintendo's Game Boy Color and Game Boy Advance, as well as for portable handheld
devices manufactured by Palm and Handspring and for personal computers. The
products of the Group are sold to mass merchandisers such as Kmart, Wal-Mart,
specialty chains and independent distributors. It operates both in United States
and Europe. On 19-May-2004, the Group acquired VIS entertainment Ltd and SOE
Development Ltd.
Bandai Co Ltd (BNDCY.PK) manufacture and
market toys. The operations are carried out through the following divisions: Toy
hobby, Game software, Visual, Lifestyle, Amusement, Network and Other. Toy hobby
division manufactures character toys, such as plastic model kits, stuffed toys
and game machines. Game software includes software of games. Visual division
deals with videos. Lifestyle includes apparels and household goods. Amusement
includes game machines. Network deals with online games. Other operations
include exporting goods, lease, real estate and publishing.
Barnes & Noble Inc (NYSE: BKS)
sell books on Internet and operate video game and entertainment-software stores.
The bookstores include trade books, mass market paperbacks, children's books,
bargain books, magazines and music. The Group has books of mystery, romance,
science fiction and other popular fiction in nature. As of 30-Jul-2005, the
Group operates 819 bookstores in 50 states. The trade names of the Group include
B. Dalton Bookseller, Bookstar, Readers' Advantage, Booksavers and Barnes &
Noble. In May 2004, the Group acquired Barnesandnoble.com Inc. On 01-Oct-2004,
the Group discontinued its Video Game segment.
Blockbuster Inc
(NYSE: BBI) principal activities are to operate and franchise
entertainment-related stores. It provides VHS tapes, DVDs and video games on
rental basis through own operated stores and also franchises stores. As on
13-May-2005, the Group operates 9,100 stores in United States, Europe, Asia and
Australia. The Group had 3,291 stores operating under the BLOCKBUSTER brand and
other brand names, of these stores, 734 were operated through franchisees. The
Group operated in other countries including America, Australia, Canada, Europe
and Asia. On 19-May-2004, the Group acquired assets of American Satellite and
Video Inc. In the same month the Group acquired the assets of Rhino Video Games,
a 61 store specialty video game concept based in the southeastern United States.
In Oct 2004, the Group completed its divestiture from Viacom Inc.
BJ's Wholesale Club Inc (NYSE: BJ)
operate warehouse clubs that offer a narrow assortment of brand name food and
general merchandise items within a wide range of product categories. The Food
categories include frozen foods, fresh meat and dairy products, beverages, dry
grocery items, fresh produce and flowers, canned goods and household paper
products. The General merchandise includes consumer electronics, prerecorded
media, small appliances, tires, jewelry, health and beauty aids, household
needs, computer software, books, greeting cards, apparel, toys and seasonal
items. The Group offers specialty services that include full-service optical
stores, food courts, communication centers for Internet access, cellular phones
and wireless needs. The other services include on-site photo service, patios and
sunrooms, a propane tank filling service and muffler and brake services. The
Company operated 158 clubs, including two ProFoods clubs, on April 30, 2005.
Big Lots Inc (NYSE: BLI) Broadline
closeout retail stores in the United States. It provides services to
manufacturers by purchasing excess product that generally result from production
overruns, package changes, discontinued products and returns. The Group also
sells wholesale merchandise that is generally obtained through the same or
shared opportunistic purchases of the retail operations. The wholesale
operations are conducted through Big Lots Wholesale, Consolidated International,
Wisconsin Toy and with online shopping at www.biglotswholesale.com. As on
29-Aug-2005, the Group operated 1,500 stores in 47 states.
Borders Group Inc (NYSE: BGP)
operate book and music superstores, mall-based bookstores and other bookstores
in the United States and Internationally. As on 23-Jul-2005, the Group operated
464 superstores. The Group also operates 704 mall-based and other bookstores
primarily under the Waldenbooks name in the United States and 35 bookstores
under the Books etc. MarksBorders(R), Borders Book Shop(R), Borders Books and
Music(R) and Borders Books Music Cafe(R) are all registered trademarks and
service marks used by the Group. In July 2004, the Group acquired Paperchase
Products Ltd.
Boyds Collection Ltd. (BOYD – PK) The
Boyds Collection, Ltd. engages in the design, import, and distribution of
hand-crafted collectibles, gift, and other specialty products in the United
States. It operates in two segments, Wholesale Gift Business and Retail
Gift/Entertainment Business. The Wholesale Gift Business segment designs,
imports, and distributes resin figurines and plush animals via a global network
of independent retailers and distributors. The Retail Gift/Entertainment
Business segment sells resin figurines and plush animals directly to the end
consumer. Its product lines include plush animals, such as hares, moose, and
cats, as well as resin figurines, home decor, stationary, miniature furniture,
wooden accessories and glasses, through cast iron products, and resin
accessories. Boyds sells its products through a network gift and collectibles
retailers, premier department stores, selected catalogue retailers, and other
electronic and retail channels, as well as its retail stores Boyds Bear Countrya.
The company was founded by Gary and Justina Lowenthal in 1979. The Boyds
Collection is headquartered in McSherrystown, Pennsylvania.
Build-A-Bear Workshop (NYSE: BBW)
provide an interactive entertainment experience under the Build-A-Bear Workshop
brand. It allows guests to create, personalize and customize their stuffed
animals thereby capitalizing on the untapped demand for experience-based
shopping as well the widespread appeal of stuffed animals. The workshop appeals
to a broad range of age groups and demographics, including children, teens,
their parents and grandparents. As of 02-Jul-2005, the Group operates 186 stores
in 40 states and Canada and has 12 franchised stores operating internationally
under its brand.
Canadian Tire Corp Ltd (CTR.TO) (TSX: CTR.NV, CTR) operates nearly 1,100
stores, gas bars and car washes in an inter-related network of businesses
engaged in retail, financial services and petroleum. More than 48,000 Canadians
work across the Canadian Tire organization from coast-to- coast in the
corporation's retail, financial services, petroleum and apparel businesses.
Canadian Tire Retail and its Associate Dealers together form Canada's best-known
and most-shopped retailer with 458 stores in communities nationwide. Canadian
Tire stores offer a unique mix of products and services through the leadership
of three specialty stores under one roof - Automotive, Sports and Leisure, and
Home Products.
Carrefour SA (CARR.PA) Carrefour operates
more than 11,000 stores under some two dozen names, including hypermarkets
(Carrefour), supermarkets (Champion), convenience stores (Shopi, Marché Plus),
discount stores (Dia, Ed), and cash-and-carry stores (Promocash) in more than 30
countries in Europe, Latin America, and Asia. France accounts for about half of
the retailer's sales. Carrefour secured its spot as the #1 European retailer
(based on sales) when it merged with food retailer Promodès early in 2000 and
raised its banner over those stores.
Cassidy Brothers PLC (CDY.L) The UK-based
company makes children's role-playing toys such as miniature household
appliances, kitchen play sets, dolls' accessories, and cash registers, some of
which carry licensed brand names such as Dyson or KFC. It also makes nursery
furniture and toddler activity games. Products are distributed through the
company's web site, toy companies, department stores, and general merchandise
stores. Casdon was founded in 1946 by Tom Cassidy and is run today by his son,
Paul.
Coles Myer Ltd (NYSE: CM)
principal activities are carried out through the following business segments:
Food and liquor involves the retail of grocery and liquor items. General
merchandise and apparel involves the retail of apparel, general merchandise and
stationery items such as homewares, cosmetics, fragrances, toys, sporting goods,
kitchenware, outdoor furniture and electrical appliances. E-commerce involves
the provision of e-commerce trading services to internal and external customers.
Brands include Bi-Lo Supermarkets, Coles Online, Coles Express Shell Service
Stations, Harris Technology, Kmart, Kmart Tyre & Auto Service, Liquorland,
Liquorland Direct, Megamart, Myer Grace Bros, Officeworks, Shopfast, Target,
Theo's Liquor and Vintage Cellars. The Group operates around 1,900 stores in
Australia and New Zealand.
Companhia Brasileira de Distribuicao (NYSE: CBD)
operation of retail food, home appliance and clothing in 551 stores among which
there are supermarkets, department stores, and other specialised stores in
Brazil. The Group especially deals in these products:Sweet bread, Extra,
Barateiro,Comprebem and Extra Electro.
Controladora Comercial Mexicana SA de CV
(NYSE: MCM) principal activities are the operation of self-service stores, joint
associations to operate members-only stores, and the operation of a chain of
restaurants. Its self-service stores sell a wide variety of food items,
including basic groceries and perishables, and non-food items, which include
general merchandise and clothing. It owns 181 stores and 58 restaurants which
include Comercial Mexicana, Bodega and Mega.
Corgi International Limited (CRGI) engages
in the design, manufacture, and sell of a range of molded plastic and die-cast
products. It produces replicas of popular car models, airplanes, buses,
firefighting equipment, and military vehicles for both serious collectors and
family members. The company also produces its own line of children's toys. Corgi
International sells its products through specialty and mass retailers worldwide
Corus Entertainment Inc (NYSE: CJR)
broadcasting and media advertising through radio and television. The Group
operates in three business segments: Television, Radio and Content. The
television segment includes interest in several specialty television networks,
pay television, pay-per-view services, digital audio services and cable
advertising services. The radio segments operates 50 radio stations. The content
segment includes production and distribution of film and television programs,
merchandise licensing and publishing business.
Costco Wholesale Corp (Nasdaq: COST)
operate membership warehouses. These warehouses offer members very low prices on
a limited selection of nationally branded and selected private label products in
a wide range of merchandise categories and self service warehouse facilities.
The Group operates in two segments: Cash and Carry Merchandise and Membership
Policy. Cash and Carry Merchandise is designed to appeal to both the business
and consumer requirements of its members by offering a wide range of nationally
branded and selected private label products, carton or multiple-pack quantities,
at attractively low prices. Costco's membership format is designed to reinforce
customer loyalty and provide a continuing source of membership fee revenue. At
May 8, 2005, it operated 452 warehouse clubs: 331 in the United States and three
in Puerto Rico; 64 in Canada; 15 in the United Kingdom; five in Korea; four in
Taiwan; five in Japan; and 25 warehouses in Mexico.
Cost-U-Less, Inc (Nasdaq: CULS)
operate mid-size warehouse club-style stores. The store's products are
categorized as food perishables, nonfood and food non-perishables.
Food-perishables include meat, produce, deli, dairy and frozen items. Nonfood
includes tobacco, sundries, health and beauty, office, hardware, electronics,
housewares, furniture and sporting goods. Food-non-perishables include dry
grocery goods including soda, wine, beer, liquor, candy and snacks. At
27-Mar-2005, it operated eleven retail stores which are located in Hawaii, Guam,
St. Thomas, St. Croix, American Samoa, Fiji, Curacao, St. Maarten, Sonora and
California.
The Daiei Inc (Nasdaq: DAIEY)
operation of department stores, retailing and distribution. The Group is also
involved in operating restaurants, hotels and leisure business. Operations are
carried out through the following divisions: Retailing business, Financial
business, Real estate business and others. Retailing business relates to general
merchandise stores, supermarkets, discount stores, departmental stores and
various specialty stores. Financial business includes credit sales, financing
and leasing. Real estate business includes development of stores and management
of leased real estates. Others include restaurants, hotels and entertainment
business.
Walt Disney Co
(NYSE: DIS) provide entertainment and information. The Group operates in four
business segments: Media Networks, Parks and Resorts, Studio Entertainment and
Consumer Products. The Media Networks segment includes the operations of ABC
Television Network and ABC Radio Networks, which has affiliated stations
providing coverage to the United States television households. The Parks and
Resorts segment operates the Walt Disney World Resort in Florida and the
Disneyland Resort in California. The Studio Entertainment segment produces and
acquires live-action and animated motion pictures for distribution to the
theatrical, home video and television markets. The Consumer Products segment
licenses the name Walt Disney, as well as the Group's characters, visual and
literary properties. The Group operates in the United States, Europe, Asia
Pacific, Latin America and other countries.
Diversaflow Corporation Ltd. DVF
(TSX Venture Exchange) Has two wholly owned Subsidiaries: International Play
Company and Outdoor Play Company.
Dollar General Corp (NYSE: DG)
principal activity is that of a retail general merchandise store. It offers
consumable basic merchandise including health and beauty aids, packaged food
products, cleaning supplies, housewares, stationery, seasonal goods, basic
apparel and domestic products. The Group caters to the needs of customers
primarily in the low and fixed income brackets. As of 26-Nov-2004, the Group
operated 7,324 neighbourhood stores. During the 2005 period, the Company opened
557 new stores.
Dorel Industries Inc (DIIB.TO) The company
is best known for making juvenile products such as strollers, high chairs, and
car seats (totaling about 60% of sales) under names that include Cosco and
Safety 1st, and BeBe Confort in Europe. Dorel also makes ready-to-assemble
furniture and other home items such as stools, metal folding furniture, and
futons. In addition to its name-brand items, Dorel licenses names such as Eddie
Bauer, Disney, and Sealy (futons). The US accounts for most of the company's
sales, but Dorel also sells its products in Canada and Europe. Dorel entered the
bicycle market in early 2004 with its purchase of bike-maker Pacific Cycle.
Duckwall Alco Stores Inc (Nasdaq: DUCK)
retailing of general merchandise throughout the central portion of the United
States of America. The retailing is carried through discount department and
variety store outlets. The Group operates 266 stores in 21 states and targets
smaller markets that are not served by other regional or national full-line
retail discount chains. The Group's ALCO discount stores offer a full line of
merchandise consisting of approximately 35,000 items. These items include
automotive, candy, crafts, electronics, fabrics, furniture, hardware, health and
beauty aids, housewares, jewelry, apparel and shoes, pre-recorded music and
video, sporting goods, seasonal items, stationery and toys.
Educational Development Corp (EDUC)
Educational Development Corporation (EDC) distributes children’s books and
publications to book, toy and gift stores, libraries, home educators, and
individuals throughout the United States. It offers approximately 1,400 titles,
as well as ‘Usborne Kid Kits’, which combine with the books with selected items
and/or toys that complement the information contained in the books. The company
distributes its products through direct sales force, internal telesales group,
commissioned sales representatives, trade and specialty wholesalers, and the
Internet. EDC was incorporated in August 1965 as Tutor Tapes International
Corporation of Delaware. It changed its name to International Teaching Tapes,
Inc. in November 1965 and to Educational Development Corporation in 1968. The
company is headquartered in Tulsa, Oklahoma.
Educational Insights, Inc (EDIN.PK)
Educational Insights, Inc. develops a variety of educational products, including
electronic learning aids, electronic games, activity books, science kits, board
games, and other materials for use in both schools, and homes. The company's
product line , including its popular product, GeoSafari, appeals to children as
well as students ranging from pre-kindergarten to adult, and is designed to make
learning fun. Educational Insights produces over 900 items for both school, and
home markets. Its products are primarily sold in the United States. Through its
British subsidiary, licensing, and other arrangements, Educational Insights
products have been translated and/or sold in Mexico, Israel, France, Egypt,
Venezuela, Holland, Australia, Japan, Sweden, Germany, Slovenia, Iceland, Peru,
Spain, the Philippines, and others.
eGames Inc. (EGAM.OB) eGames, Inc. engages
in the publishing, marketing, and sale of consumer entertainment personal
computer (PC) software games to consumers. It also publishes and markets RealAge
Games & Skills, a collection of PC software activities and games designed to
help build and maintain mental sharpness. In North America, its PC games are
distributed primarily through third-party software distributors who service the
mass-merchant and retailers. In territories outside North America, the company
licenses its PC games to third-party software distributors. The company was
incorporated in 1992 and is headquartered in Langhorne, Pennsylvania
Electronic Arts Inc. (ERTS) Electronic Arts,
Inc. engages in the development, publishing, and distribution of interactive
software games that are playable by consumers on in-home video game players,
personal computers, mobile video game players, and the Internet, worldwide. It
publishes products in various categories, such as sports, action, strategy,
simulations, role playing, and adventure. The company develops games internally,
and also engages third-parties to develop games on its behalf at its development
and production studios located near San Francisco, Los Angeles, Orlando,
Chicago, Vancouver, Montreal, London, and Tokyo. Electronic Arts also teams with
other game developers who develop their own interactive software games with the
company’s assistance, which it then publishes, markets, and distributes.
Further, the company distributes interactive software games that are developed
by other companies. Its products, designed to play on consoles and handhelds,
are published under license from the manufacturers. Electronic Arts offers free
games on its Web site under four brands: Pogo, EA GAMES, EA SPORTS, and EA
SPORTS BIG. The company was founded in 1982 and is headquartered in Redwood
City, California.
Electronics Boutique Holdings
Corp. (ELBO) Seller of video game hardware and software, entertainment
software, used games, and related products and accessories in around 2,000
stores across the globe, most under the EB Games banner. About three-quarters of
EB's sales come from the US. The company stays on top of the fast moving gaming
industry by introducing about 20 new software products a week, accepting
pre-played trade-ins on new purchases, and letting customers play the latest at
in-store gaming stations. The company also sells online at EBworld.com.
Eos International Inc. (EOSI.PK) Eos International, Inc., through its
subsidiaries, Discovery Toys, Inc., Regal Greetings and Gifts Corporation, and
I.F.S. of New Jersey, Inc., operates as a direct selling and fund raising
company. Discovery Toys is a multilevel direct marketer of educational products,
including toys, games, books, and software, which are sold to its network of
independent sales representatives. Its geographic markets primarily encompass
the United States and Canada. Regal is a direct selling and mail order
distributor of general merchandise to consumers. Its products include a flagship
line of greeting cards and gift-wrap, as well as household and giftware items.
These products are sold to its network of independent sales representatives from
its various representative service centers located throughout Canada, as well as
from its main warehouse in Mississauga, Ontario. The independent sales
representatives sell the company’s merchandise primarily to friends, family,
neighbors, and co-workers. IFS offers product-based fundraising programs to
schools throughout the United States and the Caribbean. These programs are
provided for a variety of educational and extracurricular activities. IFS’
product lines include fashion jewelry, gift and decorative items, gift-wrap,
chocolates, and paper products.
Enesco Group Inc. (ENC) Enesco Group, Inc.
produces fine gifts, collectibles, and home decor accessories. Its products
include accent furniture, wall decor, garden accessories, frames, desk
accessories, figurines, cottages, musicals, music boxes, ornaments, waterballs,
candles, tableware, general home accessories, and porcelain bisque figures. The
company’s customers include independent gift retailers, national gift chains,
mass merchants, military post exchanges, club stores, home television shopping
networks, florists, hospital gift shops, home decor chains and independents,
garden stores, jewelry and department stores, and catalogues. It operates in the
United States, Canada, Europe, and Asia. Enesco Group was organized in 1931 and
is headquartered in Itasca, Illinois.
EMAK Worldwide Inc. (EMAK) EMAK Worldwide, Inc.
operates as an integrated marketing services company. It focuses on the design and
execution of strategy-based marketing programs in the areas of strategic planning and
research; entertainment marketing, design, and manufacturing of custom promotional
products; promotion; event marketing; collaborative marketing; retail design; and
environmental branding. The company also designs, contract manufactures, and markets
toys and other consumer products for sale to mass market retailers, specialty market
retailers, and various international distributors. EMAK Worldwide serves customers
primarily in the United States and Europe. It has offices in Chicago, Minneapolis,
New York, Ontario (California), Dublin, Frankfurt, London, Paris, The Netherlands,
Hong Kong, and Shanghai. The company, formerly known as Equity Marketing, Inc.,
is headquartered in Los Angeles, California.
Excelligence Learning Corp.
(LRNSE) Excelligence Learning Corporation engages in the development,
manufacture, and retailing of educational products to child care programs,
preschools, elementary schools, and consumers in the United States. The company
serves early childhood professionals, educators, and parents by providing
educational products and programs for children from infancy to 12 years of age.
It operates in two segments, Early Childhood and Elementary School. The Early
Childhood segment develops, manufactures, and sells educational products,
including active play, arts and crafts, carpets, dramatic play, furniture,
infant and toddler, language, manipulative, math, music, puzzles, sand and
water, and science and teacher resources to early childhood professionals and
parents. It also provides information to teachers and other education
professionals regarding the development of children from infancy through age
eight. In addition, this segment distributes third-party products under various
brands. The Elementary School segment sells school supplies and other products,
such as gift-wrap or candy and SchoolWrapPacs for use by children in
kindergarten through sixth grade for fundraising activities. The company sells
its products to institutions, such as public and private schools, school
districts, early learning centers, childcare programs, and parent teacher
organizations, as well as to education professionals through catalogs, directs
sales representatives, and online marketing. It was formerly known as
LearningStar Corp. and changed its name to Excelligence Learning Corporation in
2002. The company is headquartered in Monterey, California.
Family Dollar Stores Inc. (FDO) Family
Dollar Stores, Inc. operates a chain of self service retail store in the United
States. The company’s stores offer various hardlines and softlines merchandise.
Its hardlines merchandise include household chemical and paper products; candy,
snack, and other food; health and beauty aids; electronics, housewares, and
giftware; pet food and supplies; toys, stationery, and school supplies; seasonal
goods; and hardware and automotive supplies. The company’s softlines merchandise
includes clothing, shoes, and domestic items, such as blankets, sheets, and
towels. As of June 2, 2005, it operated approximately 5,600 stores in 44 states
and in the District of Columbia. Family Dollar Stores was organized in 1959 and
is based in Charlotte, North Carolina.
FAO Inc FAOOD
The First Years Inc
(KIDD) The company sells over 350 products in some 40 countries designed for
recreational use and the care and safety of infants and toddlers, including
bottles, crib toys, teething rings, toilet trainers, and medicine dispensers.
Its products are sold under its own label and the Winnie the Pooh, Mickey Mouse,
(both licensed from The Walt Disney Company) and Sesame Street ( from the Sesame
Workshop) names. Wal-Mart, Toys 'R' Us, and Target account for about two-thirds
of company sales.
1-800-Flowers.com Inc. (FLWS)
1-800-FLOWERS.COM, Inc. operates as a gift retailer in the United States. It
provides various gifts products, including flowers, plants, gourmet foods,
cookies, cakes, candies, wine, gift baskets, and other gifts to customers
worldwide. The company also offers home and garden merchandise, children's toys
and games, popcorn, and other food gifts. It offers gifts through the Internet
and company-operated or franchised stores. As of July 3, 2005, the company
operated 21 floral retail stores located primarily in the New York and Los
Angeles metropolitan areas, as well as 8 fulfillment centers. In addition, it
had 83 franchised stores located primarily in California, Colorado, and Texas,
as of the above date. 1-800-FLOWERS.COM has strategic online relationships with
AOL, Yahoo!, Microsoft Corporation, Google, and Overture. The company was
founded in 1976 and is headquartered in Westbury, New York.
K2 Licensing & Promotions, Inc. K2 Licensing
& Promotions (formerly Fotoball USA) has taken its original idea -- sticking
photocopied players' photos onto soccer balls -- and run with it. In addition to
soccer balls, the company makes baseballs, footballs, basketballs, hockey pucks,
bobbleheads, and lapel pins adorned with team logos, players' images,
autographs, and such. Its products are licensed by the likes of MLB, the NHL,
the NFL, and colleges and universities. The company also makes non-sports
related products for corporate promotions and non-licensed sports products for
amusement parks and entertainment companies. Sporting goods maker K2 purchased
the company in January 2004, changed the name, and made it a subsidiary.
Fred's Inc. (FRED) Fred's, Inc. and its
subsidiaries, through retail discount stores and pharmacies, sell general
merchandise. The company offers approximately 12,000 frequently purchased items
for everyday needs of the customers, including pharmaceuticals, household goods,
apparel and linens, food and tobacco products, health and beauty aids, and paper
and cleaning supplies. As of May 26, 2005, the company operated 607 discount
general merchandise stores and 258 pharmacies in 14 states in the southeastern
United States. The company also sells general merchandise to its 25 franchised
Fred's stores. Fred's was founded in 1947 and is headquartered in Memphis,
Tennessee.
Game Group PLC (GMG.L) The company
sells computer software, video games, and related accessories through more than
650 stores (most of which have been rebranded to the GAME name) in Denmark,
France, Ireland, Spain, Sweden, and the UK. In addition THE GAME GROUP sells
through its commercial Web site. The company is expanding across Europe, where
it is a leader in most of its markets.
GameStop Corp. (GME) GameStop Corp.
operates as a retailer of video game and entertainment software worldwide. It
has approximately 4,200 retail stores throughout the United States, Australia,
Canada, Denmark, Finland, Germany, Italy, Ireland, New Zealand, Norway, Puerto
Rico, Spain, Sweden, Switzerland, and the United Kingdom. GameStop sells new and
used software, hardware, and game accessories for the PC and next generation
video game systems from Sony, Nintendo, and Microsoft. It also owns and operates
two commerce-enabled Web properties, GameStop.com and ebgames.com, as well as
Game Informer magazine, a video and computer game publication. In addition, the
company sells computer and video game magazines, as well as strategy guides,
action figures, and other related merchandise. GameStop is headquartered in
Grapevine, Texas.
Games Workshop Group PLC (GAW.L)
Founded in 1976, the company designs and manufactures model soldiers, game
systems, and accessories for tabletop wargaming. Popular game lines include
Warhammer, Warhammer 40,000, and The Lord of the Rings. The company sells its
products through about 280 of its Games Workshop hobby stores, its catalogs and
Web site, as well as over 4,000 toy and hobby shops globally. Games Workshop
also publishes a monthly hobby magazine called White Dwarf (available in five
languages), and operates Sabertooth Games (collectible card games), BL
Publishing (graphic novels and comics), and Warhammer Online (online role
playing game.)
Genius Products, Inc. OTCBB: GNPI
is a multi-brand company that designs and markets family entertainment products
including DVDs, videos, CDs and cassettes. The products are sold under Baby
Genius(TM), Kid Genius(TM) and other licensed brands such as Guess How Much I Love
You(TM), Paddington Bear(TM), Raggedy Ann & Andy(TM) and the AMC(TM) brand name.
Our products are distributed at major retail stores nationwide such as Target, Wal-Mart,
Kmart, Sams Club, Costco, Toys R Us, Babies R Us, Borders, Best Buy and
Shopko. We also license the Baby Genius brand to third-party companies for a variety of
products, including books, apparel and infant care products. Promotional partners include
Kellogg's, The World Famous San Diego Zoo, Playtex, Fazoli's and Child Magazine.
Grand Toys International, Inc. (GRIN) Grand
Toys International Limited, through its subsidiaries, engages in the
development, distribution, and supervising of the outsourced manufacturing of
toy and toy related products worldwide. It offers a range of toy and leisure
products that include plastic and wooden toys, doll furniture, children's
furniture, and rockers, as well as water toys for infants and preschool
children. The company also imports and distributes a range of toy and leisure
products; and ancillary items, including party goods, stationary, and
accessories, as well as sells various products, such as puzzles, mobiles, and
gift-related items. Grand Toys offers its products primarily to retailers and
distributors worldwide. The company is headquartered in Tsimshatsui East, Hong
Kong.
Hamleys of London (HYL.L) Hamleys has
been located on Regent St. since 1881. Founded as Noah's Ark in 1760 by William
Hamley, the store is known for its vast selection of high quality toys, which it
also sells online and via a catalog. Its Bear Factory subsidiary operates and
franchises about 25 bear-making stores throughout the UK, as well as one store
each in Sweden and Kuwait. Hamleys opened its first outlet store outside of
London in mid-2004 in Swindon.
Hasbro Inc. (HAS) Hasbro, Inc. provides
children's and family leisure time entertainment products and services
worldwide. The company engages in designing, manufacturing, and marketing games
and toys. It offers various games, including traditional board and card games,
hand-held electronic games, trading card games, and roleplaying games, as well
as electronic learning aids and puzzles. Its toy products include boys' action
figures, vehicles and playsets, girls' toys, electronic toys and plush products,
preschool toys and infant products, children's consumer electronics, electronic
interactive products, and creative play and toy related specialty products.
Hasbro also licenses certain of its trademarks, characters, and other property
rights for use in connection with consumer promotions and the sale of
noncompeting toys and nontoy products. It offers its products under the
Playskool, Tonka, Super Soaker, Milton Bradley, Parker Brothers, Tiger, Wizards
of the Coast, and other brand names. Hasbro sells its products to various
customers, including wholesalers, distributors, chain stores, discount stores,
mail order houses, catalog stores, department stores, and other retailers, as
well as Internet-based e-tailers. The company was founded in 1923 by Henry
Hassenfeld and Helal Hassenfeld under the name Hassenfeld Brothers. It changed
its name to Hasbro Industries in 1968 and then to Hasbro, Inc. in 1985. Hasbro
is headquartered in Pawtucket, Rhode Island.
Hit Entertainment PLC (HTE.L) HIT
Entertainment: for kids and grown-ups alike Independent producer and distributor
of high quality programmes for the world of television where adults and children
share the pleasures on equal terms, HIT Entertainment was formed in 1989 out of
the determination of the former commercial team of the reputed company Henderson
International Television, creator of the famous Muppets shows among other
things. After quickly earning its reputation as one of the main companies in
specialised entertainment in the world of children's television and operating
under its own name, HIT Entertainment experienced exceptional growth in its
segment of the market. With the purchase of Lyrik, the company opted for global
brand status by spreading its wings to the North American market, in doing so
creating four divisions: Sales and Marketing, Global Creative Product, Global
Finance and Global Legal and Business Affairs.
Hornby PLC (HRN.L) The
company makes model railways, miniature trains, and other vehicles mainly for
the collector and hobby markets. Hornby has over 650 products and its primary
brands include Hornby and Scalextric. The company was founded in 1907 by Frank
Hornby as Meccano Ltd. Over 90% of Hornby's sales are within the UK. Looking to
expand into the Spanish and Italian markets, in 2004 the company purchased
Madrid-based Electrotren, as well as Italian-based model railway maker Lima,
whose brands include Lima, Rivarossi, Jouef, Arnold, and Pocher.
Huffy Corporation (HUFC.PK) The company is
best known for its all-purpose bikes, which are sold through national and
regional chains. Its Huffy, Micro, and Royce Union bikes include kids' bikes and
tricycles, comfort cruisers, mountain bikes, and BMX racing bikes (which are
bought from makers in Asia). Wal-Mart and Kmart account for over 20% of the
company's sales. After selling off some of its non-bicycle lines of business
(Gen-X Sports and Service Solutions)
Infogrames Entertainment (IFOE.PA)
Infogrames Entertainment is the parent company of the Atari Group, one of the
world's leading developers and publishers of interactive entertainment software.
Interplay Entertainment Corp (IPLYE.OB) Interplay Entertainment Corp. engages in
the development, publishing, and licensing of interactive entertainment software
for both core gamers and the mass market. It primarily develops a range of
titles in the action/arcade, adventure/role playing game, and strategy/puzzle
categories. The company’s software also used in various interactive
entertainment software platforms, including personal computers and video game
consoles, such as the Sony PlayStation 2, Microsoft Xbox, and Nintendo GameCube.
Interplay Entertainment markets its products worldwide. The company was
incorporated in 1982 and is headquartered in Irvine, California. Interplay
Entertainment Corp. is a subsidiary of Titus Interactive, S.A.
INTERACTIVE GAMES NV (IGAME.OB)
Interactive Games, Inc. engages in the development and licensing of interactive
casino technologies and slot machine games for the international casino
industry. Its product categories include class II and class III slot machines;
multigame, customizable, and VLT’s; and class II and entertainment pull-tab,
lotto, and bingo applications.
Intervisual Books Inc. (IVBK.PK) Intervisual Books, Inc. engages in the business
of creating and producing a diversified line of pop-up and dimensional novelty
books, which it sells to domestic retailers, and international and US
publishers. To a lesser extent, the company also produces pop-up and dimensional
game boards, and playsets, as well as cloth books. Intervisual sells and markets
its self-published titles under the imprints 'Piggy Toes Press™' and 'Pop-up
Press™'. Its self-publishing titles are sold to book, toy, gift, and specialty
chains; direct sellers; and independent retailers. The company's customer base
also includes the club stores and mass market accounts, such as Target™,
Wal-Mart™, and Toys R Us™. In most cases, self-publishing titles are sold on a
returnable basis. Intervisual also sells its products as a packager, and in such
cases would grant the exclusive publishing rights to one publisher in the US and
in many foreign countries, including the UK, France, Germany, Italy, Spain, and
Japan. The company also develops books in partnership with publishers to produce
pop-up versions of existing titles owned by the publishers, including the works
of key artists or writers controlled by the publishers. Intervisual primarily
markets its books through catalogues and independent outside representative
groups.
iParty Corp. (IPT) iParty Corp. operates as
a retailer of party goods and services in the United States. It offers
approximately 20,000 products ranging from greeting cards and balloons to other
merchandise, such as pinatas, gag gifts, masquerade, and Hawaiian Luau in its
stores. As of June 30, 2005, the company operated 42 stores in New England and 5
stores in Florida. iParty also licenses an Internet site for party goods and
party planning at www.iparty.com. The company was incorporated in 1998 and is
headquartered in Dedham, Massachusetts.
JAKKS Pacific Inc. (JAKK) JAKKS
Pacific, Inc. engages in the design, development, production, and marketing of
toys and related products. It offers a range of products, such as action figures
and accessories, toy vehicles, and role-play toys and accessories; craft,
activity, and stationery products; activity sets, compounds, playsets, lunch
boxes, and writing instruments; infant and preschool electronic toys; TV
activities, toy foam puzzle mats and blocks, activity sets, outdoor products,
plush toys, and soft body dolls; and seasonal toys and leisure products,
including kites, pool toys, and water guns. The company also provides
electronics products; junior sports products; and fashion and mini dolls, and
related accessories. JAKKS Pacific sells its products through in-house sales
staff and independent sales representatives to toy and mass-market retail chain
stores, department stores, office supply stores, drug and grocery store chains,
club stores, toy specialty stores, and wholesalers in the United States, Europe,
Australia, Canada, Latin America, and Asia.
James Beattie PLC (BTT.L) Chain of UK
stores, toys, fashion, gifts
Kellwood Co. (KWD) Kellwood Company and
its subsidiaries market women's and men's sportswear, intimate apparel, infant
apparel, and recreational camping products worldwide. The company markets
branded, as well as private label products. It operates in three consumer
segments: Women's Sportswear, Men's Sportswear, and Other Soft Goods. The
Women's Sportswear segment designs, merchandises, and sells women's sportswear
that include blazers, dresses, sweaters, blouses, vests, tops, skirts, pants,
and skorts. The Men's Sportswear segment designs, merchandises, manufactures,
and sells men's woven and knit shirts, pants, and jeans. The Other Soft Goods
segment designs, merchandises, and sells intimate apparel and infant apparel, as
well as recreation products, such as tents, sleeping bags, backpacks, and
related products. The company sells its products to small specialty stores,
department stores, national chains, and catalog houses.
KidSational Inc. (symbol: KDSC.PK)
is a company dedicated to promoting children's safety and well-being through the
distribution of cutting-edge children's educational products and programming.
Steve Ruff, President and CEO is the creator of "The Guardian Safety Game,''
currently utilized in schools and institutions across the country and selling in
retail stores. He heads a team that has engineered, packaged and is now
distributing one of the most comprehensive and entertaining children's safety
education systems. The Company plans to relay safety messages to children
worldwide through its various business projects and products, including "The
Guardian Safety Game'', a feature film and TV series, KDS Music Groups teen pop
performance group, TGK, and ancillary products such as educational “Ouchy”
stickers, Monsters Be Gone Kit, unique car packs (back pack), and an innovative
sneaker design.
4 Kids Entertainment Inc. (KDE)
4Kids Entertainment, Inc., together with its subsidiaries, operates as an
entertainment and media company worldwide. The company operates in three
segments: Licensing, Advertising Media and Broadcast, and Television and Film
Production/Distribution. The Licensing segment engages in licensing
merchandising rights to children’s television series, properties, and product
concepts, including toys, videogames, trading cards, apparel, housewares,
footwear, books, and other published materials. The Advertising Media and
Broadcast segment, through an agreement with the Fox Broadcasting Company,
leases Fox’s Saturday morning programming block and provides programming content
to be broadcast on 4Kids TV. It also provides print and broadcast media planning
and buying services for clients, which are primarily in the children’s toy and
game business. The Television and Film Production/Distribution segment produces
and acquires animated and live-action television programs, and theatrical motion
pictures for distribution to the television, home video, and theatrical markets.
It also adapts foreign programming for the U.S. market and produces original
animated television programming for domestic and international broadcast. In
addition, 4Kids Entertainment produces original music compositions for use with
its television and film production activities, and distributes home videos
associated with television programming produced by the company.
KB Toys (Private) One of the largest toy retailers in the US, mall-based KB
Toys operates about 650 stores and KB Toy Express (in operation during the
holiday season)
Konami Corp. (KNM) KONAMI CORPORATION
primarily operates in the amusement and health industry in Japan. The company
operates in three segments: Digital Entertainment, Gaming, and Health and
Fitness. Digital Entertainment segment operates in five business units,
including Computer and Video Games (CVG), Toy and Hobby, Amusement, Online, and
Multimedia. CVG unit’s operations include production, manufacture, and sale of
home video game software; production of software for mobile phones; purchase and
distribution of home video game software; and production of online games. Toy
and Hobby unit produces and sells a range of products and brand-related goods,
including card games, toys, portable electronic games, compact disks and digital
versatile disks of music from its video game software, game tip books, game
prizes for amusement arcade games, and other accessories. Amusement unit
manufactures and sells contents for video game machines and token-operated
machines for amusement arcades. Online unit builds systems related to online
games; manages and operates online servers; and distributes contents for mobile
phones. Gaming segment develops content and hardware for gaming machines for
casinos outside of Japan. Health and Fitness segment operates health and sports
clubs in Japan, as well as designs, manufactures, and sells fitness machines and
fitness-related products.
LeapFrog Enterprises Inc. (LF) LeapFrog
Enterprises, Inc. engages in the design, development, and marketing of
technology-based learning products and related proprietary content for students
of all ages. The company designs its products to enable infants and toddlers
through high school students learn age- and skill-appropriate subject matter,
including phonics, reading, writing, math, spelling, science, geography,
history, and music. Its product line includes learning platforms, which are
portable hardware devices; educational software-based content, such as
interactive books and cartridges, which are designed for use with the company’s
learning platforms; and stand-alone educational products. LeapFrog sells its
products through national and regional mass-market and specialty retailers in
the United States and internationally.
Liquidation World (LIQWF.PK) (LQW.TO)
Liquidation World plays a fundamental role in addressing the ever-present
imperfections of the manufacturer-retailer relationship. The company offers
services that include the retail liquidation of consumer merchandise through
more than 100 outlets across North America, as well as store-closure sales
management. Liquidation World solves asset recovery problems in a professional
manner for the financial services industry, insurance companies, manufacturers
and other organizations. The company opened its first retail outlet in 1986 and
is now the largest liquidator in Canada, with more than 1,800 employees in
outlets and offices across Canada and the United States.
Mad Catz Interactive, Inc. (MCZ) Mad Catz
Interactive, Inc. engages in the manufacture, distribution, and marketing of
peripherals for the interactive entertainment industry. Its video game
accessories and software are marketed under the Mad Catz and GameShark brand
names. The company produces aftermarket peripherals and accessories for the
Nintendo Game Boy Color and Game Boy Advance, Nintendo 64, Sony PlayStation and
PlayStation 2, Sega Dreamcast, and the Xbox. Its products include video game
controllers and accessories, including control pads, game enhancement software,
steering wheels, joysticks, memory cards, video cables, light guns, dance pads,
and microphones, as well as technologies, such as the MC2 Next Generation Racing
Wheel, Dream Pad, Dream Blaster, Dual Force Analog Controller, Panther XL, and
the Dual Force Hand-Held Racing Wheel. Mad Catz markets its products in the
United States, Canada, and Europe.
Mattel, Inc. (NYSE: MAT) engages in the design,
manufacture, and marketing of various toy
products worldwide. Its portfolio of brands and products include Mattel Brands,
such as Barbie fashion dolls and accessories; Polly Pocket and Disney Classics;
Hot Wheels, Matchbox, and Tyco R/C vehicles and playsets; and Harry Potter, Yu-Gi-Oh,
Batman, Justice League, Megaman, and games and puzzles; Fisher-Price Brands,
which include Fisher-Price, Little People, Rescue Heroes, BabyGear and
View-Master, Sesame Street, Barney, Dora the Explorer, Winnie the Pooh,
InteracTV and See ’N Say, and Power Wheels; and American Girl Brands, including
American Girl Today, The American Girls Collection, and Bitty Baby. The company
sells its products to retailers, including discount and free-standing toy
stores, chain stores, department stores, other retail outlets, and wholesalers
in the United States. It sells its products directly to retailers and
wholesalers in Europe, Latin America, Canada, and Asia Pacific.
Marvel Entertainment Inc. (MVL) Marvel
Entertainment, Inc. operates as a character-based entertainment company that
engages in licensing, publishing, and toy businesses in the United States and
internationally. The company had a library of approximately 5,000 characters, as
of September 20, 2005. Its library of characters primarily include Spider-Man,
X-Men, The Incredible Hulk, Blade, Man-Thing, Daredevil, Elektra, The Punisher,
Captain America, The Fantastic Four, Namor, Nick Fury, Luke Cage, Black Widow,
Black Panther, Deathlok, Thor, The Avengers, Silver Surfer, Ant-Man, Iron Man,
Shang-Chi, Power Pack, Dr. Strange, and Ghost Rider. The company licenses its
characters for use in various products, including toys, electronic games,
apparel, accessories, footwear, collectibles, and novelties. It also publishes
comic books and trade paperbacks principally in North America. Marvel
Entertainment creates, designs, develops, markets, and distributes a limited
line of toys to the worldwide marketplace. The company has a joint venture with
Sony Pictures Entertainment, Inc. for the purpose of pursuing licensing
opportunities relating to characters based upon movies or television shows
featuring Spider-Man and produced by Sony Pictures. The company was formerly
known as Marvel Enterprises, Inc. and changed its name to Marvel Entertainment,
Inc. in September 2005. Marvel Entertainment is based in New York City.
Marx Toys & Entertainment Corp. (MRXT.PK)
sells collectable action figures and play sets. Its products include play sets,
such as Fort Apache, Battleground, Cape Canaveral, Castle of the Noble Knights,
and Remember the Alamo! The company also sells action figures, which include the
Noble Knights, Vikings, the Johnny West series, Warriors of the World, and General
Custer. It also licenses the rights to manufacture and distribute the line of Marx
Trains, which are scale trains made of qualified lithographed tin plate metal. The
company sells its Marx's collectibles and play sets primarily through the Internet
and telemarketing. Marx Toys was established in 1988 under the name Alliance Health
Enterprises, Inc. and changed its name to Alliance Technologies, Inc. in 1997. Further,
the name was changed to stereoscape.com, inc. in 1998 and to Marx Toys and Entertainment
Corp. in 2003. The company is based in Sebring, Ohio.
MEGA BLOKS INC (MB.TO) Mega Bloks is one
of the top 10 toy brands in North America and is known worldwide for safe,
high-quality toys designed to help children learn, discover and have fun. Our
building toys are universal, which makes MEGA BLOKS an evergreen brand with
enduring popularity.
METRO (MEO.DE)
the German supermarket chainBorn in 1996 of the merger between Metro Cash & Carry,
Kaufhof Holding AG and Asko Deutsche Kaufhaus AG, the Metro group is now the third
biggest supermarket group in the world. It has a distribution network across 28
countries in the world, not only in Europe but also in China, Turkey, Eastern Europe
and Morocco. Not to mention the new stores opened in Vietnam, India and Japan. The
Metro group divides its business into six areas: Cash & Carry, which since 2002
comprises names such as Metro, Makro and Spar aimed at the professional market.
Real, Extra (supermarkets) in the food sector. Mediamarkt and Saturn selling electronic
goods. Praktiker which sells everything for home improvement. Then there is Galeria and
Kaufhof, general stores selling all kinds of consumer goods.The Metro group is still
based in Düsseldorf. It intends to pursue its strategy of international expansion,
as a proof : the opening of new stores in Asia.
Michaels Stores Inc. (MIK) Michaels
Stores, Inc. and its subsidiaries engage in the ownership and operation of a
chain of specialty retail stores in the United States and Canada. These stores
feature arts, crafts, framing, floral, decorative wall decor, and seasonal
merchandise for the hobbyist and do-it-yourself home decorator. Its wholly owned
subsidiary, Aaron Brothers, Inc., operates a chain of framing and art supply
stores. Recollections, the company’s scrapbooking/ paper crafting retail
concept, operates locations in Arizona, Maryland, and Texas. Michaels also
operates Star Decorators’ Wholesale Warehouse, with operations located in
California, Georgia, and Texas, offering merchandise primarily to interior
decorators/ designers, wedding/ event planners, florists, hotels, restaurants,
and commercial display companies. In addition, the company owns and operates
Artistree, a frame and moulding manufacturing operation, which supplies moulding
and framing to its Michaels and Aaron Brothers stores. As of April 8, 2005, the
company owned and operated 853 Michaels stores in 48 states and Canada, 165
Aaron Brothers stores, 8 Recollections stores, and 4 Star Wholesale operations.
Microsoft Corp. (MSFT) Microsoft
Corporation engages in the development, manufacture, license, and support of
software products for various computing devices worldwide. Its Client segment
offers operating systems for servers, personal computers (PCs), and intelligent
devices. The company’s Server and Tools segment provides server applications and
developer tools, as well as training and certification services. Its products
provide messaging and collaboration, database management, e-commerce, and mobile
information access capabilities. It also offers consulting services. Microsoft’s
Information Worker segment offers business and personal productivity software
applications, including collaboration tools and document management and
messaging applications for personal computers. Its Microsoft Business Solutions
segment offers software solutions to manage financial, customer relationship,
and supply chain management functions. Its products consist of business
solutions, customer relationship management software, retail solutions, and
related services. The company’s MSN segment provides online communication and
information services, including email and instant messaging, and online search
and premium content. It also provides Internet access, and Web and mobile
services. Its Mobile and Embedded Devices segment offers mobile software
platform; embedded device software platforms used in consumer electronics
devices and enterprise devices; a hosted programmable XML Web service; and
software platform to create telematics solutions for vehicles. Microsoft’s Home
and Entertainment segment offers the Xbox video game system; PC software games,
online games, and console games; television platform products for the
interactive television industry; and consumer software and hardware products,
such as learning products and services, application software for Macintosh
computers, and PC peripherals.
Middleton Doll Co. (DOLL.OB) The
Middleton Doll Company, through its subsidiaries, engages in designing,
distributing, and marketing collectible and play dolls, as well as time pieces.
The company operates in two segments, Consumer Products and Financial Services.
The Consumer Products segment designs and distributes collectible vinyl dolls
and vinyl play dolls. It distributes its collectible doll lines through a
network of independent, specialty retail stores in the United States. It also
designs, develops, and markets proprietary time pieces. The Financial Services
segment manages its loan portfolio comprised primarily of loans to small
business entities collateralized by first or second mortgages; purchases loan
participations from a bank; and owns and leases industrial and commercial real
estate to small businesses. Its loan portfolio primarily comprises long term,
variable rate, collateralized loans to small business entities. The borrowers
include manufacturers, wholesalers, retailers, professionals, and service
providers.
Midway Games Inc. (MWY) Midway Games, Inc.
engages in the development and publishing of interactive entertainment software.
It offers games to play on various videogame platforms, including the
PlayStation 2, Xbox, GameCube, and Game Boy Advance platforms, as well as
produces games for personal computers. The company’s titles include various game
genres, such as action, adventure, driving, extreme sports, fighting, horror,
role-playing, sports, shooting, and strategy. Midway Games’ markets its products
through internal sales staff. It also sells its products through independent
sales representatives that include mass merchandisers; foreign, national, and
regional retailers; discount store chains; video rental retailers; and
entertainment software distributors and resellers in North America, Europe,
Australia, Germany, and South Africa.
NINTENDO CO LTD ADR (NTDOY.PK) Nintendo
Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the creation
of interactive entertainment. To date, Nintendo has sold more than one billion
video games worldwide, created such industry icons as Mario and Donkey Kong and
launched franchises like The Legend of Zelda and Pokémon. Nintendo manufactures
and markets hardware and software for its popular home video game systems,
including Nintendo GameCube and the Game Boy series - the world's best-selling
video game system.
As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond,
Washington, serves as headquarters for Nintendo's operations in the Western
Hemisphere, where more than 40 percent of American households own a Nintendo
game system.
Navarre Corp. (NAVR) Navarre Corporation
engages in publishing and distributing various home entertainment and multimedia
products. Its Distribution segment distributes and provides fulfillment services
in connection with various finished goods that are provided by its vendors,
which include personal computer (PC) software and video game publishers and
developers, music labels, and motion picture studios. These finished goods
comprise personal computer software, compact disc and DVD audio, DVD and VHS
video, video games, and accessories. This segment provides retailers and
publishers with vendor-managed inventory, Internet-based ordering, electronic
data interchange services, fulfillment services, and retailer-oriented marketing
services. The company’s Publishing segment owns and licenses personal
productivity, genealogy, education, and interactive gaming PC products; offers
DVD and video products, and in-house produced CDs and DVDs; and provides
children’s animation content. This segment packages, markets, and sells its
products directly to third-party distributors and retailers. Navarre
Corporation’s customers include wholesale clubs, mass merchandisers, other
third-party distributors, computer specialty stores, music specialty stores,
book stores, office superstores, and electronic superstores worldwide.
Netoy.com (NTOY.PK) Netoy.com Corp. has been
in operation since March of 1999. We provide a comprehensive selection of
educational toys on our website: www.netoy.com. Netoy.com is currently
establishing over 2000 SKU's, representing only the top independent toy
manufacturers. The Company's primary strategy is to enhance a child's innate
need for creative and imaginative play. With absolute long-term playability,
each of our manufacturers creates fun products that are designed to showcase a
child's age-appropriate learning skills. Experts agree that children who are
given ample opportunity to use their creative and imaginative skills generally
learn more rapidly. Netoy.com, with safety and education in mind, has created a
unique and compelling online experience that encourages children of all ages to
simultaneously learn through playing.
Newell Rubbermaid Inc. (NWL) Newell
Rubbermaid, Inc. engages in the manufacture and marketing of consumer products
serving the needs of volume purchasers, including department/specialty stores
and warehouse clubs, home centers and hardware stores, and office superstores
and contract stationers. It operates in five segments: Cleaning and
Organization, Office Products, Home Fashions, Tools and Hardware, and Other. The
Cleaning and Organization segment designs, manufactures, and distributes indoor
and outdoor organization, home storage, food storage, and cleaning products. The
Office Products segment primarily designs, sources, manufactures, packages, and
distributes permanent/waterbase markers, dry erase markers, overhead projector
pens, highlighters, wood-cased pencils, ballpoint pens and inks, and other art
supplies. It also distributes other writing instruments, including roller ball
pens and mechanical pencils for the retail marketplace. The Home Fashions
segment primarily designs and distributes drapery hardware, and custom and stock
horizontal and vertical blinds, as well as pleated, cellular, and roller shades
for the retail marketplace. The Tools and Hardware segment manufactures and
distributes hand tools and power tool accessories. The Other segment primarily
designs, manufactures, packages, and distributes aluminum and steel cookware and
bakeware, and hard anodized aluminum and stainless steel cookware and bakeware
for the department/specialty store marketplace. It also manufactures and
distributes infant and juvenile products, such as toys, high chairs, car seats,
strollers, play yards, and ride-ons.
NPD
is the single source for toy market research in the U.S., Europe, and Australia,
providing information on what is selling, who’s buying, where, and why. By
surveying our panel of more than three million consumers, we provide a clear
picture of consumer behavior and purchasing across all distribution channels in
the U.S
99 Cents Only Stores (NDN) 99¢ Only Stores
operates deep-discount retail stores. The company’s stores offer consumer goods
and close-out merchandise. It also sells merchandise through its Bargain
Wholesale division at prices generally below normal wholesale levels to
retailers, distributors, and exporters. It also carries a line of private label
consumer products. As of November 4, 2005, the company operated 226 retail
stores in California, Texas, Arizona, and in Nevada.
Ohio Art Co. (OART.PK) The Ohio Art
Company engages in the manufacture and distribution of toys, as well as the manufacture
and sale of custom metal lithography and molded plastic products in the United States
and internationally. It offers approximately 50 toy items, including Etch A Sketch,
Travel Etch A Sketch, and Pocket Etch A Sketch drawing devices; Betty Spaghetty fashion
dolls; and A.R.M 4000XL water toys. The company sells its toy products to general and
specialty merchandise chains, discount stores, wholesalers, and mail order houses through
direct sales force and manufacturers’ representatives. Its specialty plastic components
and lithographic metal items consist of automobile trim parts, lithographed metal serving
trays, replica metal signs, photofilm canisters, decorative tins, and metal food containers.
The company sells these products to other manufacturers and consumer goods companies through
direct sales force and manufacturers’ representatives.
Pixar (PIXR) Pixar engages in the creation,
development, and production of animated films and related products worldwide. It
produces various animated products, such as video products, toys, interactive
games, and other merchandise. The company has a co-production agreement with The
Walt Disney Company for the development and production of animated feature
length theatrical motion pictures to be marketed and distributed by Disney.
Playmates Holdings Limited
(0635.HK) With over thirty five years of experience, Playmates Holdings Limited is among
the most well respected
and innovative marketing and distribution companies in the global toy industry.
Playmates has a proven history in the creation of profitable, long term brand
franchises and currently manages a balanced portfolio of licensed entertainment
and proprietary product lines. From its offices in Hong Kong, China and the
United States, Playmates designs, develops, markets and distributes its products
in over sixty countries worldwide.
Radica Games Ltd. (RADA) Radica Games
Limited engages in manufacturing and marketing electronic entertainment devices.
The company’ product lines include casino and heritage electronic games,
mechanical slot banks, youth electronic games, tabletop games, Play TV games,
Girl Tech and Barbie girls electronic lines, the Twinkleberries and Cupcakes
doll lines, the Nitro Battlerz and Big Trouble remote control car products, the
Street Muttz plush line, and video game accessories sold under the Gamester
brand. It also manufactures for other companies in the electronic game industry
and provides sourcing services for retail customers. Radica markets its products
in approximately 35 countries worldwide, including the United States, the United
Kingdom, Canada, and Hong Kong. It sells its products directly to retailers in
North America and the United Kingdom. In other markets, it sells its products
principally through distributors.
RC2 Corp. (RCRC) RC2 Corporation engages in
the design, production, and marketing of collectibles and toys. The company’s
products include automotive and racing vehicle replicas; agricultural,
construction, and outdoor sports vehicle replicas; traditional children's toys;
sports trading cards, apparel, and souvenirs that comprise shirts, hats,
jackets, sunglasses, key chains, can coolers, bumper stickers, and license
plates; and collectible figures. It markets its infant and preschool products
under the Learning Curve family of brands, which includes The First Years, Eden,
and Lamaze brands, as well as other licensed properties. RC2 Corporation markets
its collectible and hobby products, including die-cast replicas, under a
portfolio of brands, including Racing Champions, Ertl, Ertl Collectibles,
American Muscle, Johnny Lightning, AMT, Polar Lights, Press Pass, JoyRide,
JoyRide Studios, Memory Lane, and W. Britain. The company offers its products in
North America, Europe, Australia, and Asia Pacific through direct sales force,
chain retailers, specialty and hobby wholesalers and retailers, and original
equipment manufacturer dealers.
Russ Berrie & Co. Inc. (RUS) Russ Berrie
and Company, Inc. and its subsidiaries engage in the design, manufacture, and
marketing of gift, and infant and juvenile products to retail stores in the
United States and internationally. The company’s gift product lines of
approximately 8,600 products are marketed under the brands RUSS and APPLAUSE.
The gift line encompasses both seasonal and everyday products that focus on
theme or concept groupings, such as collectible heirloom bears; stuffed animals;
wedding, anniversary, and baby gifts; tabletop accessories; and home decor,
including home and garden accessories, glass, porcelain and ceramic gifts, and
contemporary lifestyle gifts and accessories. The company’s infant and juvenile
product line consists of approximately 2,600 products, which are primarily sold
under the brands Sassy and Kids Line. Sassy has concept groupings, such as bath
toys and accessories, developmental toys, feeding utensils and bowls, pacifiers,
bottles, bibs, soft toys, mobiles, and feeders. Kids Line products primarily
consist of infant bedding and related accessories, such as blankets, rugs,
mobiles, nightlights, hampers, lamps, and wall art. Russ Berrie’s sells its
products directly to retail customers, including gift stores, pharmacies, card
shops, home decor shops, apparel stores, craft stores, garden stores, book
stores, stationery stores, hospitals, college and airport gift shops, resort and
hotel shops, florists, chain stores, department stores, military post exchanges,
and Internet companies.
Scholastic Corp. (SCHL) Scholastic
Corporation and its subsidiaries engage in publishing and distributing
children’s books worldwide. The company creates educational and entertaining
materials and products for use in school and at home. It publishes and
distributes textbooks, educational technology products, curriculum materials,
and classroom magazines, as well as print and online reference, and nonfiction
products for prekindergarten to 12th grade. Scholastic Corporation also produces
and/or distributes software; children’s television programming, videos, DVDs,
toys, and feature films; and consumer products, including promotional activities
and nonbook merchandise, and sponsorship programs. The company distributes its
products and services through various channels, including school-based book
clubs, school-based book fairs, school-based and direct-to-home continuity
programs, retail stores, schools, libraries, Internet, and television networks.
It operates in the United States, Canada, Mexico, the United Kingdom, Australia,
New Zealand, Argentina, China, India, and Ireland.
Sears Holdings Corporation (SHLD)
Sears Holdings Corporation, through its subsidiaries, operates as a retailer in
the United States. It offers home appliances, tools, lawn and garden products,
home electronics, and automotive repair and maintenance products. The company
offers its products in various brands, including Kenmore, Craftsman and DieHard,
Lands' End, Jaclyn Smith, Martha Stewart Everyday, and Joe Boxer, as well as the
Apostrophe and Covington. As of March 28, 2005, the company operated 3,800
full-line and specialty retail stores in the United States and Canada.
SEGA TOYS LTD TOKYO
(SGAYF.PK) Through Softronics, we offer a new market devoted to making individuals happy.
Softronics is a term born from the fusion of the words "electronics", meaning "digital
technology", and "soft", meaning "pleasing to the senses." Behind this unique concept
as well as our know-how, we are determined to bring smiles to faces across the world,
regardless of age, sex, or nationality.
ShopKo Stores Inc. (SKO) ShopKo Stores, Inc.
provides general merchandise and retail health services through its two retail
store chains in the United States. The company operates through two segments,
ShopKo Retail and Pamida Retail. The ShopKo Retail segment offers merchandise
and services for home, family basics, casual apparel, and seasonal products with
an emphasis on retail health, operating in-store pharmacies, and optical
centers. As of April 30, 2005, the company had 140 ShopKo retail stores. The
Pamida Retail segment operates as a general merchandise retailer serving smaller
and more rural communities. As of above date, the company had 223 Pamida retail
stores. The company offers softline goods, including women's, men's, and
children's apparel, shoes, jewelry, watches, and accessories. It also offers
seasonal and everyday basic categories of hardline goods, such as housewares,
home textiles, household supplies, health and beauty aids, home entertainment
products, small appliances, electronics, furniture, cosmetics, music/videos,
toys, sporting goods, greeting cards and gift wrap, candy, snack foods, and
health and beauty aids, as well as lawn and garden.
Simon Worldwide Inc. (SWWI.PK) Simon Worldwide, Inc. does not have significant
operations. It intends to acquire or combine with one or more operating
businesses. Previously, Simon Worldwide operated as a promotional marketing
company, specializing in the design and development of promotional products and
sales programs.
Singing Machine Co. Inc. (SMD) The
Singing Machine Company, Inc. engages in the development, production,
distribution, marketing, and sale of consumer karaoke audio equipment,
accessories, and music. It offers music in two formats, compact disks plus
graphics (CD+G's) and audiocassette tapes containing music and lyrics of popular
songs for use with karaoke recording equipment. The company’s karaoke CD+G's
contain lyrics, which appear on the video screen. The Singing Machine Company
also contracts for the reproduction of music recordings with independent
studios. It offers 27 different models of karaoke machines plus 10 accessories,
including microphones, incorporating features, such as CD plus graphics player,
sound enhancement, echo, tape record/playback features; and multiple inputs and
outputs for connection to compact disc players, video cassette recorders, and
home theater systems. The Singing Machine Company also operates a song library,
which consists of approximately 2500 recordings of old, country, rock and roll,
Christian, Latin, and rap music, as well as backing tracks for opera and certain
foreign language recordings. The company sells its machines and music to various
customers primarily in Asia, Europe, and North America, through mass
merchandisers, department stores, direct mail catalogs and showrooms, music and
record stores, national chains, specialty stores, and warehouse clubs.
Small World Kids Inc. (SMWK.OB)
Small World Kids, Inc. engages in the development, manufacture, marketing, and
distribution of toys and educational products for infant, preschool, early learning,
imaginative play, and active play categories children in the ages of zero to ten.
The company’s brands include IQ Baby, IQ Preschool, Ryan’s Room, Gertie Ball, Small
World Living, Puzzibilities, All About Baby, and Neurosmith. It also distributes
products for various brands, such as TOLO, BAO, Little Tikes, and Baby Culture to
the specialty toy market in the United States. The company distributes its products
through specialty, chain, education, catalog, online, and international channels.
It primarily operates in the United States, as well as in Canada, Western Europe, and Asia.
Sony Corp. (SNE) Sony Corporation and its
subsidiaries engage in the development, design, manufacture, and sale of
electronic equipment, instruments, and devices for consumer and industrial
markets worldwide. The company operates in six segments: Electronics, Game,
Music, Pictures, Financial Services, and Other. The Electronics segment designs,
develops, and manufactures audio, video, televisions, information and
communications, semiconductors, components, and other products. The Game segment
designs and sells PlayStation, PlayStation 2 and PlayStation Portable game
consoles, and related software, as well as licenses to third party software
developers. The Music segment engages in the development, production,
manufacture, and distribution of recorded music in various commercial formats
and musical genres. It also offers CDs, MDs, DVDs, Super Audio CDs, and
prerecorded audio and video cassettes, as well as produces and manufactures
CD-ROMs and DVD-ROMs. The Pictures segment engages in the production,
acquisition, and distribution of motion pictures, television programming, and
home entertainment; television broadcasting; digital production and online
distribution; and operation of studio facilities. The Financial Services segment
comprises individual life insurance and nonlife insurance, leasing and credit
financing, and Internet-based banking businesses. The Other segment primarily
includes Internet-related service business, an animation production and
marketing, imported general merchandise retail business, integrated circuit card
business, and an advertising agency business. In addition, the company provides
repair and servicing functions through its service centers, factories,
authorized independent service centers, authorized servicing dealers, and its
subsidiaries.
SUPERVALU Inc. (SVU) SUPERVALU, INC.
operates as a grocery company in the United States. It offers various food and
nonfood products, including groceries, meats, dairy products, frozen foods,
deli, bakery, fresh fruits and vegetables, health and beauty aids, general
merchandise, seasonal items, and tobacco products. The company conducts its
retail operations under three retail food store formats: extreme value stores,
price superstores, and supermarkets. As of September 10, 2005, SUPERVALU
conducted its retail food operations through a total of 1,553 retail stores. In
addition, it provides food distribution and related logistics services,
including warehouse management, transportation, procurement, contract
manufacturing, and logistics engineering and management services for the retail
grocery channel. The company’s customers include single and multiple grocery
store independent operators, regional and national chains, mass merchants, and
the military.
The Children's Place Retail Stores, Inc.
(NASDAQ: PLCE) The Children’s Place Retail Stores, Inc. operates as a
specialty retailer of merchandise for children from newborn to ten years of age.
It designs, contracts to manufacture, and sells apparel and accessories, and
other children’s-oriented merchandise. The company’s products include apparel,
toys, plush, and souvenirs. As of May 28, 2005, it owned and operated 759 The
Children's Place stores and 307 Disney Stores in North America. The company also
offers its products online through
www.childrensplace.com and
www.disneystore.com.
Take-Two Interactive Software Inc. (TTWO)
Take-Two Interactive Software, Inc. (TTIS) engages in publishing, developing,
and distributing interactive entertainment software, hardware, and accessories.
The company publishes interactive software games for personal computers, video
game consoles, and handheld platforms. It also publishes games developed
internally and by third parties. The company also distributes games for video
game consoles and handheld platforms published internally and by third parties,
as well as hardware and accessories manufactured by third parties. In addition,
TTIS manufactures and markets video game accessories in Europe, North America,
and the Asia Pacific region. It sells its software titles to retail outlets in
North America and Europe through direct relationships with retail customers and
third-party distributors
Target Corp. (TGT) Target Corporation
operates general merchandise discount stores in the United States. The company’s
stores offer men’s and women’s clothing, home furnishings, electronic products,
sports products, toys, and entertainment products. Target Corporation also sells
its merchandise online. In addition, the company offers credit cards to its
customers. As of October 29, 2005, the company operated 1,400 stores in 47
states
THQ Inc. (THQI) THQ, Inc. engages in the
development and publishing of interactive entertainment software for the
hardware platforms in the video game market. It offers a portfolio of titles
playable on the platforms, such as home video game consoles, handheld platforms,
and personal computers. The company’s titles span entertainment software genres,
including action, adventure, children’s, driving, fighting, puzzle,
role-playing, simulation, sports, and strategy. THQ produces products internally
based on original and licensed content, as well as contracts with third-party
developers to develop products. In addition, THQ provides games, ringtones,
wallpapers, and other content for wireless devices. It distributes games
directly to mass merchandisers, consumer electronic stores, discount warehouses,
and retail chain stores in North America, as well as through its sales network
to retail shelves in approximately 75 countries worldwide.
TJX Companies Inc. (TJX) The TJX Companies,
Inc. operates as an off-price retailer of apparel and home fashions in the
United States and internationally. It sells off-price family apparel and home
fashions through T.J. Maxx, Marshalls, and A.J. Wright chains in the United
States, Winners chain in Canada, and T.K. Maxx chain in the United Kingdom and
Ireland. The company sells off-price home fashions through HomeGoods chain in
the United States and Canadian HomeSense chain, operated by Winners. Its
customers include middle to upper-middle income shopper and moderate income
customer
Topps Co. Inc. (TOPP) The Topps Company, Inc.
operates as a creator and marketer of confectionery and entertainment products.
The company's confectionery brands include ‘Ring Pop’, ‘Push Pop’, ‘Baby Bottle
Pop’, and ‘Juicy Drop Pop’ lollipops, as well as ‘Bazooka’ bubble gum. The
company also markets entertainment products, including trading cards and sticker
album collections featuring professional athletes and popular television, movie,
and other licensed characters. It also markets collectible strategy games. The
company sells its products through its sales personnel and distributors in the
United States, Canada, Europe, Asia, Latin America, and Australia.
Tuesday Morning Corp. (TUES) Tuesday
Morning Corporation operates as a closeout retailer of upscale home furnishings,
gifts, and related items in the United States. Its merchandise primarily
consists of lamps, rugs, crystal, dinnerware, silver serving pieces, gourmet
housewares, bathroom, bedroom and kitchen accessories, linens, luggage,
Christmas trim, toys, stationery, and silk plants. As of March 31, 2005, the
company operated 673 stores in the United States.
VARIFLEX INC (VFLX) Variflex® is a
leading supplier of outdoor sports products designed for fun and fitness for the
whole family. Our product line includes in-line skates, skateboards, scooters,
body boards, safety helmets, athletic protective equipment, trampolines and
recreational canopies.
VIACOM INC CL A (VIA) Viacom is a leading
global media company, with preeminent positions in broadcast and cable
television, radio, outdoor advertising, and online. With programming that
appeals to audiences in every demographic category across virtually all media,
the company is a leader in the creation, promotion, and distribution of
entertainment, news, sports, music, and comedy. Viacom's well-known brands
include CBS, MTV, Nickelodeon, Nick at Nite, VH1, BET, Paramount Pictures,
Infinity Broadcasting, Viacom Outdoor, UPN, TV Land, Comedy Central, CMT:
Country Music Television, King World, Spike TV, Showtime, and Simon & Schuster.
Vivendi Universal (V) Vivendi
Universal, S.A. operates as a media and telecommunications company. Its Media
business includes Canal+ Group, Universal Music Group (UMG), and Vivendi
Universal Games (VUG). Canal+ Group consists of two businesses, which include
pay-TV channel production in France with Canal+ channel and theme channels, and
pay-TV channel distribution terrestrially through satellite, cable, or ADSL; and
production and distribution of films and television programs through StudioCanal,
an European studio. UMG acquires, manufactures, markets and distributes recorded
music, as well engages in the music publishing market in order to license for
use in recordings and related uses, such as films, advertisements, or live
performances. VUG develops, publishes, and distributes multiplatform interactive
games. Its games portfolio of development studios and publishing labels includes
Blizzard Entertainment, Radical Entertainment, Sierra Entertainment, and Massive
Entertainment. The company’s telecommunications business includes SFR Cegetel
Group and Maroc Telecom. SFR Cegetel Group provides mobile and fixed-line
telecommunication services in France. Maroc Telecom offers mobile telephony
services for residential, professional, and corporate customers in France, as
well as in the French overseas territories, Reunion and Mayotte. Vivendi
Universal operates primarily in France, the United States, and other countries
in Europe
VTECH HOLDINGS LTD S (VTKHY.PK) Founded in
1976, VTech has a corporate culture rooted in "Innovation & Technology". The
Group invested US$38.5 million in R&D in the financial year 2005 and launches
numerous innovative and high quality products each year. With headquarters in
the Hong Kong Special Administrative Region ("HKSAR") and state-of-the-art
manufacturing facilities in mainland China, VTech currently has a presence in 10
countries and approximately 22,700 employees, including around 880 R&D
professionals in R&D centres in Canada, Hong Kong SAR and mainland China. This
network allows VTech to stay abreast of the latest technology and market trends
throughout the world.
Wal-Mart Stores Inc. (WMT) Wal-Mart
Stores, Inc. operates retail stores in various formats in the United States and
internationally. It has two segments: The Wal-Mart Stores and The SAM’S CLUB.
The Wal-Mart Stores segment includes Discount Stores, Supercenters, and
Neighborhood Markets in the United States, as well as Walmart.com. It offers
apparel for women, girls, men, boys, and infants; domestics, fabrics, and
notions; stationery and books; shoes; housewares; hardware; electronics; home
furnishings; small appliances; automotive accessories; horticulture and
accessories; sporting goods; toys; pet food and accessories; cameras and
supplies; health and beauty aids; pharmaceuticals; jewelry; and optical, as well
as photo processing services. The Neighborhood Markets include dry grocery,
meat, produce, deli, bakery, dairy, frozen foods, pharmaceuticals, photo
processing, health and beauty aids, household chemicals, paper goods, general
merchandise, and pet supplies departments. The SAM’S CLUB segment comprises the
warehouse membership clubs in the United States and samsclub.com. It offers
hardgoods, softgoods, software, electronics, jewelry, sporting goods, toys,
tires, stationery and books, institutional-size grocery items, and selected
private labels. As of July 31, 2005, Wal-Mart operated 1,276 Wal-Mart stores,
1,838 Supercenter, 92 Neighborhood Markets, and 556 SAM’s Clubs in 50 states in
the United States. The company operates various retail formats in Argentina,
Brazil, Canada, Germany, Mexico, Puerto Rico, South Korea, and the United
Kingdom. It operates 261 Canadian Wal-Mart stores and SAM’s Clubs, 11 units in
Argentina, 150 units in Brazil, 88 units in Germany, 16 units in South Korea,
697 units in Mexico, 54 units in Puerto Rico, and 292 units in the United
Kingdom, as well as 48 units in China under joint venture agreements.
Wild
Heart Ranch, Inc. (Private Company) is a publishing and toy company that
designs, manufactures and markets original products that are content and
character driven. The Company’s focus is in producing high quality innovative
products, primarily for the children's and collectibles market. The Company was
founded in 1997 as a family entertainment and toy company. They company targets
specialty markets and gift retailers for its product lines, and has had
distribution in over 700 stores. The Company's products for 2004 include
children's books and collectible plush toys.
WOOLWORTHS GROUP
(WLW.L) Retailer focused on the home, family and entertainment. Woolworths
offers its customers value-for-money on an extended range of products. It is
built around the well known Woolworths brand which is represented in towns and
cities throughout the UK The Group also operates the entertainment businesses
E.UK, 2 Entertain and Streets Online. E.UK is Britain's largest wholesale
distributor of home entertainment products whilst 2 Entertain is an audio-visual
publishing group. Streets Online, one of the UK's leading specialist online
retailers was acquired in December 2000.
World Wrestling Entertainment Inc. (WWE) World
Wrestling Entertainment, Inc. (WWE), an integrated media and entertainment
company, engages in the development, production, and marketing of television and
pay-per-view programming, and live events; and the licensing and sale of branded
consumer products featuring its World Wrestling Entertainment brands. The
company operates in two segments, Live and Televised Entertainment, and Branded
Merchandise. The Live and Televised Entertainment segment consists of live
events, television programming, and feature films. It holds live events
primarily in New York City and Los Angeles; Manchester, England; Sydney,
Australia; and Saitama, Japan. The Branded Merchandise segment consists of
licensing and direct sale of merchandise both at its live events and via its Web
site and magazines. WWE has a worldwide licensing program using its World
Wrestling Entertainment marks and logos, copyrighted works, and characters on
various retail products, including toys, video games, apparel, and books. Its
direct merchandise operations consist of the design, sourcing, marketing, and
distribution of various WWE-branded products, such as T-shirts, caps, and other
novelty items. It also owns a wrestling and sports entertainment video library.
Further, it publishes two magazines, RAW and SmackDown!
ZAPF CREATION (ZPF.F)
Headquartered in Roedental/Coburg (Germany), Zapf Creation AG markets branded
play concepts including dolls and a wide range of accessories that are developed
with great attention to quality, design and play value. The company's most
popular brands are BABY born®, Baby Annabell® and CHOU CHOU. These play
concepts, which are successful all over the world, are conceived especially for
girls between three and eight years of age. All branded play concepts share a
high standard in terms of design, quality, safety and play value. The designers
of accessories and doll clothes take their lead from trends in both children's
fashion and general lifestyle products and incorporate these into the
approximately 70% of new products that are launched each year. Underneath the
soft doll bodies, cutting-edge and creatively applied technology is at work. The
branded play concepts of Zapf Creation place no limits on a girl's imagination.
Playing with dolls also addresses and supports social skill such as loving,
caring, empathy and accepting responsibility.
zKid Network Co. (ZKID.OB)
Zkid Network Company, a development stage company, operates as a media content
company for children in the United States. The company has developed KidsKeep
software, an animated and safe Internet environment for children aged 4-10. Its
services include gated access using Internet service provider, age appropriate
animated navigational shell, kidskeep agents, Web protection site, closed
network email with parental gateway, and monitored-sponsored chat rooms. Zkid
Network has strategic alliance with UTE Corporation.